This is a companion post to A Well Played Field Day. Check it out for more great Field Day resources.
The goal is to collect as many cards as possible. Check the Variations at the bottom for ways to keep the game interesting. Teams wait behind a cone on the perimeter of the area with the cards in the middle. One player at a time can go flip over a card and see if they get the right one. The goal is to get as many as possible in the time allowed or to be the first to get a certain amount.
Variations
- First to 10
- Most cards in 5 minutes
- Pick two cards each time. If you find a match, take it back.
- Put the cards all in the circle in the middle of the gym. No feet allowed in the circle (even better if their knees can't touch the ground... make them do planks to get the cards).
- Set out a ton of dots: Seeker can only touch the dots and can't touch a dot somebody else is on.
- Seeker is blindfolded and the team needs to direct them.
Cards
This deck has 16 cards: 4 shapes, 4 numbers, and 4 colors. I'll put out 3 or 4 decks to keep the game interesting. The best part of using a deck like this is it makes it ridiculously easy to start a new game. Each team just spreads their cards back into the playing area. If they're thinking, they're trying to remember where cards are being placed. BUT you can keep them on their toes. Maybe in Round 1, each team was searching for a shape. Now, in Round 2, they need to find a specific number.
Set activity leaders up for success. Send them to this page by downloading a QR code below.
Recommended Reading
Spicy Lyrics - The easiest tool to make sure music is appropriate for your kids.
Four Square, Floor Square, Air Pong, and other small-sided games - Mini-games that lead up to Four Square
Ultimate Kickball - Kickball without all the problems that come with Kickball. Also insanely fun.
Six Tips for Eliminating Power Struggles - Communicate without the struggle.